Tips
- Enable
Stat Named Events
to get more details on things like the CharacterMovementComponent. - Use
TRACE_BOOKMARK(TEXT("Bookmark name"))
in C++ to create markers in the insight trace. They can be found using the search box in the log panel.- Regular logging macros seem to also create spots you can jump to via this method
- Use
SCOPED_NAMED_EVENT(MyEventName, FColor::Red)
to create named events that show up in the traces (you must enable trace named events for this)TRACE_CPUPROFILER_EVENT_SCOPE_STR("Fancy work");
may achieve same but without requiring named events?
See also
https://docs.unrealengine.com/5.3/en-US/developer-guide-to-tracing-in-unreal-engine/