A method for Automatically validating Actors or Assets
Usable only via C++.
- There are several overloads of
IsDataValid
- you should only useEDataValidationResult IsDataValid(FDataValidationContext& Context) const
- The non-const and
FText
overloads do not run in all cases. Only theconst
withContext
runs when you press Save on an asset, which is one of the most useful usecases for this function
- The non-const and
- This seems largely intended for Data Assets or such.
Consider using Editor Validators instead if you want to validate actors.