Delegates
Some delegates related to loading levels, in order of activation:
FWorldDelegates::OnPostWorldCleanup
- triggers fairly early, when the previous level is cleaned upFWorldDelegates::OnPostWorldInitialization
FCoreUObjectDelegates::PostLoadMapWithWorld
might be the last delegate which fires after loading a world as part of the loading process. The world actors have been initialized at this point, and the world begin play delegate has also been called.
You can get a later still delegate using FWorldDelegates::OnWorldPostActorTick
. This can be used in some cases, such as with Custom animated loading screens using Slate