#patterns#best-practices#unreal

If using Print String or Print Text nodes in Blueprints for Logging, it’s a good idea to make the logs include some details on where the message is coming from.

All logs from print nodes appear in the LogBlueprintUserMessages Log Category. This means you can’t find where a certain log comes from, unless you use Find in Blueprints to search for the text of the log which can be error-prone if it’s vague/generic or contains mostly dynamically generated content.