You can detect if an Actor was placed directly into a level in editor by using AActor::bNetStartup
.
Not sure how reliable it is since it’s not strictly meant for this purpose, but it was suggested and seems to work.
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You can detect if an Actor was placed directly into a level in editor by using AActor::bNetStartup
.
Not sure how reliable it is since it’s not strictly meant for this purpose, but it was suggested and seems to work.