Enabling console in packaged builds
You can enable console and most of its commands in packaged builds via the following:
UGameViewportClient* Viewport = GetWorld()->GetGameViewport();
if(Viewport->ViewportConsole == nullptr)
{
Viewport->ViewportConsole = NewObject<UConsole>(Viewport, GEngine->ConsoleClass);
}
Similar to enabling CheatManager in packaged builds, you can f.ex. call this from the Player Controller BeginPlay.