Contains default “cheat commands” that can be triggered from Console.

Enabling cheat manager in packaged builds

  1. Add following into your build.cs:
PublicDefinitions.Add("UE_WITH_CHEAT_MANAGER=1");
  1. Enable console in packaged builds
  2. Add code to create the cheat manager object
APlayerController* PC = /* get the player controller from somewhere */;
if(!PC->CheatManager)
{
	PC->CheatManager = NewObject<UCheatManager>(PC, PC->CheatClass);
}

Since the cheat manager attaches to the player controller, the most reliable place to call his is from your Player Controller’s BeginPlay.